The latest mixed life form created by the Kantru people, and the ultimate embodiment of horror. Nightmare's power was too powerful and out of control, and it has been imprisoned inside Maya since its inception. When Kantru broke up and Maya lost control, it was a chance for Nightmare to return to this world again.
How to get to the Kanturu Event
Gateway mashine |
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The entrance is located on the Kanturu Relic map [141, 186]. You must have a Moonstone Ring with you (it can be worn in the ring slot), you can find it on the Kanturu Remains map. Moonstone Ring's durability is constantly decreasing and cannot be repaired. If you remove the Moonstone Ring during the battle, you will find yourself in the Kanturu Remains safe zone, and if this player was the only one at the event, it will start over in a few minutes. Access to the event opens when you see "1 minute left before Kanturu gate core opens" ... After that, you need to come to the entrance, put on the Moonstone Ring, click on the door and select "Enter". If the preparatory time is over - players will be able to enter, if not yet - then the "Enter" button will be inactive, and therefore you need to wait.
Moonstone Ring |
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Battle
Maya Left |
Maya Right |
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After entering Maya, you will have to kill 10 monsters, after which Maya's Left Hand will appear. Players are given 15 minutes to destroy Maya's Left Hand . If they fail, then all participants are sent to the safe area of the Kantru Remains. After the destruction of Maya's Left Hand, players are given a two-minute break, during which additional participants can join the quest if someone is killed. You cannot join the event during the battle itself. Then players need to kill 10 more monsters, after which Maya's Right Hand will appear... Players are given 15 minutes to destroy Maya's Right Hand. If they fail, then all participants are sent to the safe zone of Kantru 2. After the destruction of Maya's Right Hand, players are given a two-minute break, during which additional participants can join the quest if someone is killed. You cannot join the event during the battle itself. Then 20 more monsters appear, which must be destroyed, after which both hands of Maya must be destroyed. After Maya is defeated, the members move to the Nightmare boss . Players are given 20 minutes to kill Nightmare. Nightmare, upon receiving fatal damage, will teleport three times to different parts of the location and fully restore its health. When teleporting, mobs will also resurrect.
Nightmare |
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Reward for killing Maya Hand Left, Maya Hand Right
Random Jewel.
Killing Nightmare - sets / weapone 380 etc.
If players manage to defeat Nightmare, then access to the Tower of Refine will be opened for the next 24 hours.
In Tower of Refine, Gemstone can be refined into Jewel of Harmony.
Harmony options
Tower of Refine | Elpis |
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- After completing the Kantru quest, go to the Tower of Refine in the Kantru Remains location (141, 186).
- Talk to Elpis .
- Click the "Refine Gemstone" button.
- Put the Gemstone in the car and press "Refine".
- If you're lucky, you will receive the Jewel of Harmony, otherwise the Gemstone will disappear (50% chance of success).
Gemstone drops from monsters in Kantru and from bosses during the Kantru quest.
Jewel of Harmony
Gemstone | Jewel of Harmony |
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The Jewel of Harmony is created from a Gemstone in the Tower of Refine (see above). With Jewel of Harmony, you can add new options to things. The probability of adding an option successfully is 30%.
Harmony options can be added to all weapons, shields and all parts of the sets: normal, Excellent, Ancient.
Features:
- Only one option can be added per item.
- The higher the item level, the higher the chance of getting the best option.
- An item with an option cannot be sold (neither to players, nor NPCs), items with an option are automatically assigned to your account. You can always remove the option (in order to sell or transfer the item in the future) from the goblin Jerridon. Of course, you can move things within your account.
- Items with Harmony options can be sold in the web store.
- To get the option, you need to insert the Jewel of Harmony into the item.
- Options are randomly generated.
- Luck does not affect the chance of getting an option.
Weapons options
Option | Level of the item being pumped | |||||||||||||
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+0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | |
Min damage increase | one | 2 | 3 | four | five | 6 | 8 | ten | 12 | 14 | 16 | 18 | twenty | 22 |
Max damage increase | 25 | 45 | 60 | 80 | 95 | 115 | 130 | 150 | 165 | 185 | 200 | 220 | 235 | 255 |
Attack damage increase | 25 | 45 | 60 | 80 | 95 | 115 | 130 | 150 | 165 | 185 | 200 | 220 | 235 | 255 |
Critical damage increase | 25 | 45 | 60 | 80 | 95 | 115 | 130 | 150 | 165 | 185 | 200 | 220 | 235 | 255 |
Skill damage increase, % | ten | twenty | thirty | fifty | 70 | 90 | 110 | 130 | 150 | 170 | 190 | 210 | 230 | 255 |
SD decrease rate, % | 2 | four | 6 | 8 | ten | 12 | 14 | 16 | 18 | twenty | 22 | 24 | 27 | thirty |
SD ignore rate, % | one | 2 | four | 6 | nine | eleven | 14 | 16 | 19 | 21 | 24 | 26 | 29 | 33 |
Required strength decrease | 25 | 45 | 60 | 80 | 95 | 115 | 130 | 150 | 165 | 185 | 200 | 220 | 235 | 255 |
Required agility decrease | 25 | 45 | 60 | 80 | 95 | 115 | 130 | 150 | 165 | 185 | 200 | 220 | 235 | 255 |
Attack rate increase (PvP) | 255 |
You cannot increase the option level higher than the weapon level. For example, if the weapon is sharpened at +13, then you can get any option, and if at +12, then the Attack rate increase (PvP) option cannot be added.
The option can be increased gradually. It is not necessary to immediately set it to +13. For example, you can upgrade an item to option +6, and, as far as possible, further increase its level.
Description of options
- Minimum damage increase
- Increasing the value of the minimum damage on the weapon (the minimum damage cannot exceed the maximum).
- Maximum damage increase
- Increase the value of maximum damage on weapons.
- Attack damage increase
- Increase the value of the total damage of the weapon (minimum and maximum at the same time).
- Critical damage increase
- Increased critical damage. This value is added to the critical damage (created by the Luck option ).
- Skill damage increase, %
- Increased damage when using skill / magic. But no more than 1000 damage units.
- SD decrease rate, %
- Reduced SD absorption damage. By default, in PvP in MuOnline, 90% of the damage falls on SD, and 10% on HP. If the weapon has the option SD decrease rate of 10% , then the enemy's SD will take only 80% of the damage, and the HP - 20%. On armor and shields, there is an opposite Harmony option - SD damage absorb rate. And your advantage can be nullified if your opponent has pumped it more than your SD decrease rate option .
- SD ignore rate, %
- Chance to ignore SD and deal damage directly to HP.
- Required strength decrease
- Reducing the minimum strength requirement.
- Required agility decrease
- Reducing the minimum dexterity requirement.
- Attack rate increase (PvP)
- Increases Attack Rate in PvP.
Staves options
Option | Level of the item being pumped | |||||||||||||
+0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | |
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Wizardry damage increase | 25 | 45 | 60 | 80 | 95 | 115 | 130 | 150 | 165 | 185 | 200 | 220 | 235 | 255 |
Skill damage increase, % | ten | twenty | thirty | fifty | 70 | 90 | 110 | 130 | 150 | 170 | 190 | 210 | 230 | 255 |
Critical damage increase | 25 | 45 | 60 | 80 | 95 | 115 | 130 | 150 | 165 | 185 | 200 | 220 | 235 | 255 |
SD decrease rate, % | 2 | five | 7 | ten | 12 | 15 | 17 | twenty | 22 | 25 | 28 | thirty | 33 | 36 |
SD ignore rate, % | 2 | four | 7 | ten | thirteen | 16 | 19 | 22 | 25 | 28 | 31 | 34 | 37 | 41 |
Required strength decrease | 25 | 45 | 60 | 80 | 95 | 115 | 130 | 150 | 165 | 185 | 200 | 220 | 235 | 255 |
Required agility decrease | 25 | 45 | 60 | 80 | 95 | 115 | 130 | 150 | 165 | 185 | 200 | 220 | 235 | 255 |
Attack rate increase (PvP) | 255 |
You cannot increase the option level higher than the staff level. For example, if the staff is sharpened at +13, then you can get any option, and if at +12, then the Attack rate increase (PvP) option cannot be added.
The option can be increased gradually. It is not necessary to immediately set it to +13. For example, you can upgrade an item to option +6, and, as far as possible, further increase its level.
Description of options
- Wizardry damage increase
- Increased magic damage.
- Critical damage increase
- Increased critical damage. This value is added to the critical damage (created by the Luck option ).
- Skill damage increase, %
- Increased damage when using skill / magic. But no more than 1000 damage units.
- SD decrease rate, %
- Reduced SD absorption damage. By default, in PvP in MuOnline, 90% of the damage falls on SD, and 10% on HP. If the staff has the option SD decrease rate of 10% , then the opponent's SD will take only 80% of the damage, and the HP - 20%. On armor and shields, there is an opposite Harmony option - SD damage absorb rate. And your advantage can be nullified if your opponent has pumped it more than your SD decrease rate option .
- SD ignore rate, %
- Chance to ignore SD and deal damage directly to HP.
- Required strength decrease
- Reducing the minimum strength requirement.
- Required agility decrease
- Reducing the minimum dexterity requirement.
- Attack rate increase (PvP)
- Increases Attack Rate in PvP.
Armor & Shields Options
Option | Level of the item being pumped | |||||||||||||
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+0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | |
Defense increase | 25 | 45 | 60 | 80 | 95 | 115 | 130 | 150 | 165 | 185 | 200 | 220 | 235 | 255 |
Damage decrease rate, % | one | 2 | 3 | four | five | 6 | 7 | 8 | nine | ten | eleven | 12 | thirteen | 15 |
SD damage absorb rate, % | one | 2 | 3 | four | five | 6 | 7 | 8 | nine | ten | ||||
Max AG increase | 25 | 45 | 60 | 80 | 95 | 115 | 130 | 150 | 165 | 185 | 200 | 220 | 235 | 255 |
Max HP increase | 25 | 45 | 60 | 80 | 95 | 115 | 130 | 150 | 165 | 185 | 200 | 220 | 235 | 255 |
HP recovery rate | 25 | 45 | 60 | 80 | 95 | 115 | 130 | 150 | 165 | 185 | 200 | 220 | 235 | 255 |
Mana recovery rate | 25 | 45 | 60 | 80 | 95 | 115 | 130 | 150 | 165 | 185 | 200 | 220 | 235 | 255 |
Defense rate increase (PvP) | 255 |
You cannot increase the option level higher than the armor / shield level. For example, if the armor is sharpened at +13, then you can get any option, but if at +3, then the SD damage absorb rate,% option cannot be added.
The option can be increased gradually. It is not necessary to immediately set it to +13. For example, you can upgrade an item to option +6, and, as far as possible, further increase its level.
Description of options
- Defense increase
- Increased armor. This value is added to the item's defense parameter of the same name.
- Damage decrease rate, %
- Reducing the resulting damage. Any damage done to your character will be less by the specified percentage (it works both against monsters and in PvP). There is a misconception that it makes no sense to have this option on different things, because it is not cumulative. This is not true. If you have this option on one thing equal to 10%, and on the other - 5%, then the damage done to your character will be less by 15%.
- SD damage absorb rate, %
- Reducing damage in SD. By default, in PvP in MuOnline, 90% of the damage falls on SD, and 10% on HP. If your armor / shield has an SD damage absorb rate of 5% , then your SD will take 95% damage when attacking, and your HP will take 5%. It would seem that it is not necessary to have more than 10% of this option on the set, but it is not. Because weapons and staffs have the opposite Harmony option - SD decrease rate. And your advantage can be nullified if the enemy has more pumped than your SD damage absorb rate option .
- Maximum AG increase
- Increase the character's maximum AG stock.
- Maximum HP increase
- Increase the maximum HP of the character.
- HP recovery rate
- Increase the character's life regeneration increment. There must be an HP recovery rate option on some thing (for example, on a ring) for this option to work.
- Mana recovery rate
- Increase the character's mana regeneration increment.
- Defense rate increase (PvP)
- Increased Defense Rate in PvP.
Refining Stones
Lower refining stone | Higher refining stone |
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- Refining Stones are needed to improve Harmony options on items.
- Luck does not affect the successful casting of Refining Stones.
- The success rate of increasing the Harmony option with the Lower Refining Stone is 20%, with the Higher Refining Stone it is 40%.
- In case of unsuccessful use of Refining Stone, the existing option on the item may drop to the minimum value.
Goblin Osbourne
Goblin Osbourne turns things into Refining Stones. Common items turn into Lower Refining Stones, and Excellent into Higher Refining Stones.
Osbourne |
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Features:
- Common items for processing must be +4 level or higher.
- The chance to get a Lower Refining Stone is 30%.
- The chance of getting a Higher Refining Stone is 45%.
Using:
- Talk to Osbourne.
- Place the item you want to turn into a Refining Stone.
- Click the "Refine" button.
- If you're lucky, you will receive a Refining Stone.
Goblin Jerridon
Goblin Jerridon can remove unwanted Harmony options from items. After that, things can be sold or transferred to other players (to another account).
Jerridon |
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Using:
- Talk to Jerridon.
- Put down an item whose option does not suit you.
- Click the "Restore" button.